![]() Shorter loading time (cut down by 30s) by temporarily removing startup mipmaps computation. Fixed a proxy issue that prevented placing materials in the Decobench. Fixed potential problem with fake tileentity badly casting. Glass and snow are not blocking placement anymore. Shift clicking will ignore the bounding of other models, allowing you to place models within models. If you want to desactivate the outline when looking at a model, check out PTRModelLib.cfg. The renderer itself is a new wip mod included in this release (PTRModelLib). The rendering is completly GPU bound and not CPU bound anymore. Everything is based on VBOs, triangle strips and magic. Updated Decocraft-2.1.1 - Added 50+ models, did some renderer optimization! - Better, faster, stronger rendering. Flat bedrock replacement now plays a bit better with mods that add variations of bedrock. Corrected an issue where non-keyboard key bindings could crash the game. Updated Chisel2-2.5.0.43 - HotFix for the ClassCastException with the GUI Updated CoFHCore-3.0.3-303 -Corrected a bad interaction with the stencil buffer and starch-based hardware. Unfortunately, I would have to make this changelog massive in order to mention them all. Dang those datawatchers! - SEVERAL performance enhancements were added to the mod. Elementals now properly rotate! :D - Finally (hopefully?) fixed the demon glitch. Performance build, and also improved/fixed the dynamic mace mine speed. Fixed the arm rendering being idiotic - it renders the bound armour model without people actually having that armour. Fixed API calls so that they no longer reference the main mod. ![]() Fixed the tool paradigm silk touch on redstone ore - Blocks.lit_redstone_ore does not have an item. Fixed the Void sigil so that it now works. Yup! - Removed FBOs from the mod, so that lower-end computers can use the mod more easily. ![]() Created the Ritual Dismantler to dismantle rituals automagically (if they are active). 1.0.10: Updated BloodMagic-1.7.10-1.3.3-13.jar - Made the Ritual of Magnetism more efficient by caching ore blocks. ![]()
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